API
Maven¶
Add the following repository to your pom.xml
<!-- Bundabrg's Repo -->
<repository>
<id>bundabrg-repo</id>
<url>https://repo.worldguard.com.au/repository/maven-public</url>
<releases>
<enabled>true</enabled>
</releases>
<snapshots>
<enabled>true</enabled>
</snapshots>
</repository>
Add the following dependency to your pom.xml
<dependency>
<groupId>au.com.grieve</groupId>
<artifactId>PortalNetwork</artifactId>
<version>1.2.0</version>
<scope>provided</scope>
</dependency>
New Portal Type¶
When creating a new Portal Type you will want to override either portals.BasePortal or one of the existing portal types.
The main methods you are interested in are:
- activate - Called when a portal activates.
- deactivate - Called when a portal deactivate
- getPortalIterator - Returns an iterator over the blocks that make up the body of a portal
- getPortalBaseIterator - Returns an iterator over the blocks that make up the base of a portal
- getPortalFrameIterator - Returns an iterator over the frame of a portal
Registering Portal Type¶
Use PortalManager#registerPortalClass to register the new portal type.
For example if you have a new PortalType class called "DiamondPortal" that creates a diamond shaped portal you would do the following:
PortalNetwork.getInstance().getPortalManager()
.registerPortalClass("diamond", DiamondPortal.class);
Then use the following command to get the portalblock ingame:
/pn give -type diamond
Last update:
2023-07-26