Class ScaffoldingCollision

java.lang.Object
org.geysermc.geyser.translator.collision.BlockCollision
org.geysermc.geyser.translator.collision.ScaffoldingCollision

public class ScaffoldingCollision extends BlockCollision
In order for scaffolding to work on Bedrock, entity flags need to be sent to the player
  • Constructor Details

    • ScaffoldingCollision

      public ScaffoldingCollision(String params, BoundingBox[] defaultBoxes)
  • Method Details

    • correctPosition

      public boolean correctPosition(GeyserSession session, int x, int y, int z, BoundingBox playerCollision)
      Description copied from class: BlockCollision
      Returns false if the movement is invalid, and in this case it shouldn't be sent to the server and should be cancelled While the Java server should do this, it could result in false flags by anticheat This functionality is currently only used in 6 or 7 layer snow
      Overrides:
      correctPosition in class BlockCollision
    • equals

      public boolean equals(Object o)
      Overrides:
      equals in class BlockCollision
    • canEqual

      protected boolean canEqual(Object other)
      Overrides:
      canEqual in class BlockCollision
    • hashCode

      public int hashCode()
      Overrides:
      hashCode in class BlockCollision